local event=require("event") local function onComponentAvailable(_,componentType) local component=require("component") local tty=require("tty") if(componentType=="screen"and component.isAvailable("gpu"))or (componentType=="gpu"and component.isAvailable("screen")) then local gpu,screen=component.gpu,component.screen local screen_address=screen.address if gpu.getScreen()~=screen_address then gpu.bind(screen_address) end local depth=math.floor(2^(gpu.getDepth())) os.setenv("TERM","term-"..depth.."color") event.push("gpu_bound",gpu.address,screen_address) if tty.gpu()~=gpu then tty.bind(gpu) event.push("term_available") end end end event.listen("component_available",onComponentAvailable)